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You and your third dimension… it’s cute. Beneath the surface of Aqua Teen Hunger Force’s Mooninites

Cartoon Network’s Adult Swim line up of shows has become a real force in pop culture. It’s ratings now demolish late night mainstays like The Tonight Show and Late Show With David Letterman among 18- to 24-year olds (by 24 and 56 percent, respectively)1. Aqua Teen Hunger Force, created by Matt Maiellaro and Dave Willis, is an illustrative example of the kind of programming drawing viewers from more traditional fare to Cartoon Network. In the show, animated anthropomorphic fast food items Frylock, Master Shake and Meatwad deal with an equally colorful array of enemies, including the alien Mooninites, Inignot and Err. The three protagonists live in a house in New Jersey, next door to Carl, their human and not particularly friendly neighbor.

 

The show has reoccurring characters but little in the way of overarching themes, continuity, or logic. It commonly employs foul language (although the worst of it is beeped), explosions, and gross-out humor. It would be easy to dismiss it as yet another artifact of the steady decline of western civilization – although that attitude is probably premature. People have been bemoaning the decline of civilization at least since Socrates was put to death for corrupting the youth.2 There is more to this show than a surface reading would betray, and the characters of the Mooninites provide a good example of why.

 

The Mooninites are very popular among the show’s fans. Proof can be found in online discussion forums – in one, they are voted funniest villains by four out of nine posters.3 The characters were obviously inspired by early arcade and Atari games. Their spaceship, for example, would fit in perfectly in Space Invaders, and the sounds made when they walk, jump, or fire their lasers seem to come directly from games like Pac Man. Their bodies are squared and pixelated, as if they were rendered with limited processing power. The theme of alien enemies descending randomly from space is seen in many classic games, from Space Invaders to Galaga.

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Ontology for Radiological Terrorism Research

Domain

The ontology was created from the Radiological Terrorism Research Thesaurus, specifically constrained to the portions under the term “material sources” and “consequence management” (now called response). Other classes not found in these areas, but referenced by fields in these areas, are included, but not developed—this includes Organization, Event, Expertise, Person, and Material and their subclasses.

Background

Terrorism is an incredibly important issue, and agencies within the US and worldwide need to meet the challenge of compiling and organizing research in a number of fields in order to counter this very real threat. In addition, agencies have been criticized in the past for not sharing information, or maintaining knowledge organization systems (KOS) which are incompatible with each other. Work is often duplicated, and often vital information will be unavailable to some agencies even though it has already been archived by others.

Clearly, there is a need for a large-scale KOS that can be used to organize information efficiently and correctly, allow for complex analysis of information, and allow for easy knowledge sharing between agencies. The most flexible and powerful KOS, and therefore the most appropriate, is an ontology. Classes, subclasses and relationships are developed and then appropriate fields are created for each. This allows for faceted search and display, automated search, hierarchical organization of information, and interoperability with other systems.

Users

This is just a sample of the larger, more complete ontology. The complete ontology would be useful for virtually any person or agency dealing with anti-terrorism, counterterrorism, intelligence or consequence management. The ontology will allow risk assessment officers, for example, to see a list of every high-level material source in the United States and Canada and their coordinates. Medical first responders could use it to catalog and retrieve proper treatments for specific bioterrorism agents. And if widely-adopted, it would greatly reduce the barriers to efficient knowledge-sharing. If the Department of Energy we to license a new Uranium mine in Montana, the information would be immediate available to risk-assessment officers, instead of requiring time for the paperwork to make its way over to the Department of Homeland Security.

 

View and navigate the ontology